Foundation

Aladdin's Lamp for Foundation

Released (updated ago). Ranked 26 of 373 with 44,817 (43 today) downloads

Published by Batyushki (mod ID: 724574)

capture2.PNG
capture.PNG

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Mods by Batyushki

This mod contains cheat utilities that I use in testing mods, but they can also be used to make the game easier during normal play.

Place the lamp in the Decorations menu, then place any of the items you want to use.

  • Add berry bushes, stone deposits, schools of fish, and quarry sites to existing maps
  • Remove berry bushes, stone deposits and quarry sites from existing maps
  • Place objects which give infinite sources of gold coins, and any other resource. These will be bought directly by villagers and will also be picked up by transporters
  • Place objects which increase production of any given resource by 25% (you can add multiple objects to achieve higher production increases)
  • Add or Remove trees
  • Trigger immigration
  • Move the village centre

Thanks to RaisinMuff1n for the use of some of his Fantasy Decorations in this mod!

Dependencies

NameAddedUpdated
Common Resources V1
Fantasy Decorations

Releases

FilenameSizeVersionAddedOptions
aladdin_1.0.16.zip3.22mb1.0.16

aladdin_1.0.15.zip3.22mb1.0.15

aladdin_1.0.14.zip3.22mb1.0.14

aladdin_1.0.13.zip3.22mb1.0.13

aladdin_1.0.12.zip3.22mb1.0.12

aladdin_1.0.11.zip3.22mb1.0.11

aladdin_1.0.10.zip3.22mb1.0.10

aladdin_1.0.9.zip3.21mb1.0.9

aladdin_1.0.8.zip3.21mb1.0.8

aladdin_1.0.7.zip3.2mb1.0.7

aladdin_1.0.6.zip3.14mb1.0.6

aladdin_1.0.5.zip3.14mb1.0.5

aladdin_1.0.4.zip3.14mb1.0.4

aladdin_1.0.3.zip3.07mb1.0.3

aladdin_1.0.2.zip3.07mb1.0.2

aladdin_1.0.1.zip2.27mb1.0.1

aladdin_1.0.0.zip1.6mb1.0.0

38 comments

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RedCommunist
RedCommunist @redcommunist

Can you please update for 1.9?

AL
algle16 @algle16

When using the remove stone & berries on PLANTED BERRIES (by forester), all non-decorative vegetation and rocks disappears on the whole map (mineral deposits stays)

When using on "vanilla" berries and stone deposits it works fine.
Using remove tree feature on PLANTED BERRIES works.

Batyushki
Batyushki @batyushki

Which map was this on? The behaviour is different on different maps but I will need to test your specific map.

snowden[2098]
snowden[2098] @snowden2098

Is it possible to add something to trigger military missions? At a certain point in my games, around pop 1000, I stop receiving mission prompts.

sirmondragon
sirmondragon @sirmondragon

I see Mushrooms but not Rabbits. Also no Vellum or Leather. Cider but no Apples. You list Woolen Cloth but not Flex Cloth. But shouldn't both be just Textiles?

Batyushki
Batyushki @batyushki

Hi, I can do another pass to add new resources. Woolen Cloth is the same as cloth from Flax, that is just the name given by the devs and I have added the option to make the same cloth from Flax.

sirmondragon
sirmondragon @sirmondragon

Many thanks. I am just going by the terms I see in the warehouse and granary. I used to see "cloth" but now I see "textiles." Maybe it's a mod changing it. Or is "Woolen Cloth" the programming name for it?

DM
DevilsMetric @devilsmetric

I know the resource nodes randomly generate a type when prospected. I'm curious if it would be possible to have the particular types as placeables rather than "blank" nodes? I like being able to plan towns with certain industries grouped together around a cluster of the same node types. Thanks for any info and all the great mods!

Batyushki
Batyushki @batyushki

DevilsMetric it's not possible at the moment. You can have modded resources (like the Tiberias map) but not specify which mineral will be in which node for the vanilla deposits.

!Okuwara_GPB™
!Okuwara_GPB™ @okuwara-gpb

How does the unlimited resources work?

Batyushki
Batyushki @batyushki

Place the part that says Any 5 Resources, then choose the resources in the second tab of the monument.

K
Killian39 @killian39

Kinda new to this but, Second Tab?

DesiraRose
DesiraRose @desirarose

removing berries not working for me either, only stone deposits. I already deleted this mod and reinstalled, berries still here after using remove

Batyushki
Batyushki @batyushki

DesiraRose which map did this happen on? I think there are differences in how this mod works for some maps. I'll try to make it adapt itself to different situations but I haven't quite figured it out yet.

GynderDK
GynderDK @gynderdk

I don't know if it's just my save that's f'ed up or something changed in the game since last update, but it's seems that the infinite resources, now causes an integer overflow, it doesn't seem to affect the game other than it says −2,147,483,64ish in the resource monitor.

Batyushki
Batyushki @batyushki

GynderDK I think something changed in the 1.8.1 game update. I think if you reload your game the resource bar may fix itself.

Zuras
Zuras @zuras

Hey there, when i download the mod via ingame mod manager and trying to start a new map it won't load the mod. The log file says something about missing candle. Any ideas? I also installed "Common Resources V1" and "Fantasy Decorations"

Log:
BUILDING_FUNCTION_ALADDIN_RESOURCE_CANDLE/ResourceGenerated (in BUILDING_FUNCTION_RESOURCE_GENERATOR): Asset 'CANDLE' not found
Unable to register asset 'BUILDING_FUNCTION_ALADDIN_RESOURCE_CANDLE'
BUILDING_FUNCTION_ALADDIN_RESOURCE_COMMON_WARES/ResourceGenerated (in BUILDING_FUNCTION_RESOURCE_GENERATOR): Asset 'COMMON_WARES' not found
Unable to register asset 'BUILDING_FUNCTION_ALADDIN_RESOURCE_COMMON_WARES'

Batyushki
Batyushki @batyushki

Zuras sounds like you are not on the latest game version, candles and common wares were added in game version 1.8

SI
silvercree1602433389 @silvercree1602433389

So question about the mineral nodes. I see there are three in the menu you can place, are they just different looks or does each provide a specific resource?

Batyushki
Batyushki @batyushki

silvercree1602433389 the difference is visual only.