Foundation

Cappoquin for Foundation

Released (updated ago). Ranked 123 of 298 with 2,823 (1 today) downloads

Published by Batyushki (mod ID: 1007646)

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This map is based on terrain from the area around Dungarvan in southern Ireland, with some additional islands that don't exist in reality. Three inlets of differing lengths create breaks in the terrain which are good for castle defense. A series of high hills divides the main land area into separate valleys. There is a large island with an excellent harbour.

Lowland forests provide hunting while the uplands are barren and unable to grow crops. Check the fertility map overlay to see where you can grow crops. The best cropland is covered in woodland and will have to be cleared for farms. Trees can be planted on the uplands but not farm crops.

For more variety I added shrubs and saplings that yield 1 wood, compared to 2 wood for normal trees.

Stone is scattered over large areas rather than concentrated in the normal infinite deposits. After mining, each stone is removed from the map (stones contain between 8 and 16 stone each). You will need to continually take in new stone areas to keep a steady supply, until you find a stone quarry through prospecting. Stone quarries have an infinite supply.

Berries are not clustered, but scattered amongst other bushes. Berry bushes have red or blue berries.

All the new plants can be planted by the forester (allowing large berry farms).

Releases

FilenameSizeVersionAddedOptions
cappoquin_1.1.4.zip2.95mb1.1.4

cappoquin_1.1.3.zip2.95mb1.1.3

cappoquin_1.1.2.zip2.89mb1.1.2

cappoquin_1.1.1.zip2.88mb1.1.1

cappoquin_1.1.0.zip2.88mb1.1.0

7 comments

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D
Dezfroster1632324915 @dezfroster1632324915

what program do you use to create these maps

Batyushki
Batyushki @batyushki

Dezfroster1632324915
Starting with the heightmap, I use Azgaar's fantasy map generator if I'm drawing the map, or Tangram's heightmapper tool if I'm using real geography (both are free online tools).

I edit the heightmap and all the layers with paint.net.

Then I use the mod UFME (which is a standalone tool for foundation) to put it all together.

It takes some practice to learn how to do it.

SigmaritusPucius
SigmaritusPucius @sigmarituspucius

Hey Batyushki, thanks for the info !
I am a programmer, especially interested in generative design, and I'd love to work on a Foundation map generator tool. I'd be super interested in talking with someone akin to the process (steps, data structures, existing tools,...) in order to familiarize myself with it ; and maybe work together on it ? :)

Batyushki
Batyushki @batyushki

SigmaritusPucius I suggest you talk with the author of the UFME tool, that is the current one we all use and I'm sure the author would be interested in your ideas. You can search for it on this site.

SigmaritusPucius
SigmaritusPucius @sigmarituspucius

Thanks for the tips ! I'll look into it. Cheers !

EC
ElCatone @elcatone

Very nice! Thank you for the great mod! Are you able to create a standalone mod where the forester can plant all the new plants? Would love to use this feature with each of my games! Thanks!

Batyushki
Batyushki @batyushki

ElCatone I'll look into it, thanks for the suggestion.