Covered Bridge Additions

43.22kb

20191012143717_1.1.jpg

Needs Covered Bridge set, Hat Maker and Knife Grinder mods.

The hats and knifes are produced and sold on the bridge.

Details

RankDownloadsCreatorAddedUpdated
28 of 1484,636 (9 today)vjraymon

Releases

FilenameSizeVersionAddedOptions
coveragebridgeadditions.zip43.22kb2.0.1

coveredbridgeadditionsv2.zip41.48kb2.0.0

coveredbridgeadditions.zip35.55kb-

6 comments

#0
Guest @guest

Hi. Unable to load covered bridge additions mod and tells me to check log files :-( Any suggestions?

vjraymon
vjraymon @vjraymon

This mod needs the mods Covered Bridge Set, Hat Maker and Knife Grinder. You can't also have a file of this mod already opened in another application. If this does not work yet, you need actually to read the log files !

mat49a2
mat49a2 @mat49a2

Hi.
I have a new challenge for you. I don't know if you can interfere with the game that much, but let's see. I've just noticed the traders. To start with, the puzzle - what separates the two cities - Northbury and Nantes? Answer - The Channel. Admittedly, in the game, we can often see people who walk on water, but the merchant with the goods I guess I have not seen. And now my proposal - couldn't it be possible to make a port? Such a trade with a warehouse (even as a decoration) with a lantern, etc.? Of course, you would have to think of a ship for a merchant. One could use the current boats, but he would have to have a sail. Alternatively, if you went into it, you might even think about making a merchant ship from scratch. Imagine - the port is entered by a ship with a merchant, the merchant gets off (it can be difficult, but fishermen do it) and then on classically, shopping and selling. Cool, huh?

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vjraymon
vjraymon @vjraymon

A harbour is planned in my list of "TO DO". But currently I am too busy by anticipating the next game updates.

mat49a2
mat49a2 @mat49a2

With the number of mods you have inserted, you have a lot of work to do to adapt them to the new update. I will wait. :)
Such a request - when you are already doing an update, can you change the hat settings to make it a "full" production, and not just a tailor supplement? To bring 50 pieces of goods to the building, not 1 as before. And when I do "stock of goods" so that both in the shop and in production it is that they are doing 50 pieces of goods each. This applies to both the building and the bridge add-on. I changed the settings according to your instructions, but not everyone will play with it.

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vjraymon
vjraymon @vjraymon

Ok, and thanks for your feedbacks.