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Updated for game version 1.4.7.1010

Needs stones and planks.

Contains a bridge and a house, a tailor's workshop, and FOOD, GOODS and LUXURY shops which can be set on the lateral minor attachement points on the bridge. The gate and wooden coverages can be set on the minor attachement points which are floating above the bridge.

The house is currently only decorative.

The tailor is also selling his production in his workshop.

Soldiers can be assigned on rampart.

Warning: You can have issues with an old save. If this is the case, please, try to remove the older version of this mod before reloading the last one.

Sometimes the villagers walk on water to go to the workshop. I hope I can fix that with a new game update.

Details

RankDownloadsCreatorAddedUpdated
20 of 1466,394 (35 today)vjraymon

Releases

FilenameSizeVersionAddedOptions
coveragebridgev2.zip208.99kb2.02

coveredbridgesetv2.1.zip204.93kb2.0.1

coveredbridgesetv2.zip204.93kb2.0.0

greatladderv2.zip46.2kb2.0.0

coveredbridgeset.7.zip213.1kb1.2.4

coveredbridgeset.6.zip209.87kb1.2.3

coveredbridgeset.5.zip217.35kb1.2.2

coveredbridgeset.4.zip123.79kb1.2.1

coveredbridgeset.3.zip123.77kb1.2.0

coveredbridgeset.2.zip79.53kb1.1.1

coveredbridgeset.1.zip78.77kb1.1.0

coveredbridgeset.zip71.45kb1.0.0

20 comments

mat49a2
mat49a2 @mat49a2

Can you check this mod? In the mod list there is, installs and there is no mod in the installed mod. I did restart the game, uninstalled and reinstalled it and it still doesn't exist

vjraymon
vjraymon @vjraymon

I uploaded again. Could you retry please ?

mat49a2
mat49a2 @mat49a2

I installed and built it without any problems. Such a request - if you will do something with this mod in the future, can you make the boats to sail between the pillars? Because now I had to give them a blockade because the fishermen were sailing through the pillars. And I've had enough of wizards passing through the walls or walking on the water. :)

vjraymon
vjraymon @vjraymon

Can the fishermen pass under the bridge or not ? Do the villagers walk on the bridge and not on water ? I have just got an idea to forbid to the boats to pass trough the pillars. I have to try it.

mat49a2
mat49a2 @mat49a2

Fishermen sail under the bridge, but I had to force it because they had a route close to the shore and there is a pillar of the bridge. The villagers also walk on the bridge. Walking on the water and crossing the walls, I meant that sometimes it happened in the previous version of the game. I hope that now it has been fixed.
I hope that the translator will explain well what I mean. :)
Dropbox.com

vjraymon
vjraymon @vjraymon

Ok, I think I have understood. So everything works as I anticipated. About the pillars: I didn't anticipate. Thank you for your feedback !

vjraymon
vjraymon @vjraymon

I tried to fix and forbid to the villagers to go through a start or end pillar. Could you retry please ?

mat49a2
mat49a2 @mat49a2

It's better. But I don't know how to describe it, so I attach a game save. If you open it, you should see the end of the bridge, the lumberjacks. Take a look at how the lumberjacks (and builders of fishing huts) walk from buildings located closer to the river - of course I built them especially for the test, so that they have to go off the bridge just from the side through the railings.
By the way, you didn't see such magicians. Between the towns there is a narrow island with fishermen. Look at the 5 minutes as they swim. What they do with boats is higher school of magic :)
Dropbox.com

Translated with www.DeepL.com/Translator

vjraymon
vjraymon @vjraymon

1: I attached the collider to the start (or end) of the bridge instead of attaching it to the decoration (the tower). So that explains why the villager is climbing an invisible platform.
2: About the boat: this a game error (likely a map error). Can you notify it on discord please ?

mat49a2
mat49a2 @mat49a2

OK no problem

mat49a2
mat49a2 @mat49a2

I checked the bridge thoroughly today. So I built a gate at the end of the bridge and released the lumberjacks to make the paths disappear. Unfortunately, it's still the same, but less visible - the gate covers a bit like "jumping".
In the attachment there is a record of the game
Dropbox.com gate.foundation?dl=0

vjraymon
vjraymon @vjraymon

I fixed the case of the bridge standalone. Could you retry please ?
About the gate: the village are still going through, and I can't fix that yet.
Note 1: In some cases, the villagers walk on water to go to a workshop. I hope a new game update.
Note 2: you have to upgrade also "Covered Bridge Additions"

mat49a2
mat49a2 @mat49a2

Well done, sir.
Admittedly, a more accurate player would attach himself to the fact that the builder is coming off the bridge, at the very end he jumps over the railing (maybe he is in a hurry), but now it is good.
It would be great if people walked on a drawbridge like this. Well, but I'll wait for the next big update of the game.
Dropbox.com bridge.jpg?dl=0

#1
Guest @guest

It seems for certain length (at least with 2 central sets) and shops built, puppets can't find path to fully cross anymore. It seems there's a step at the head/tail of the bridge, No issue to access to the shops.

vjraymon
vjraymon @vjraymon

I recheck with game version 1.4.8.1011: It works well. Could you retry please ?

vjraymon
vjraymon @vjraymon

Currently I am anticipating the next game version, so I can't check with the version 1.3.3.
I know that sometimes there is stucking with the bridges. A known workaround is to save your game ( in "foo"), return to main menu, and then reload "foo". Please, tell me if it works.

mat49a2
mat49a2 @mat49a2

Is it possible for the gate at the bridge to have knots to which the towers can be attached? Then it would become part of the city's fortifications.

vjraymon
vjraymon @vjraymon

Currently there is a discussion about the snapping between 2 monuments. So I wait the next game update.

T
Tazmanyak @tazmanyak

Ooooooh !
Its like, this one thing i have always been waiting for !
Thank you ♥

vjraymon
vjraymon @vjraymon

thank you too for your feedback !