- Prevents fires from burning bridges and mineral nodes.
Released (updated ago). Ranked 108 of 369 with 5,036 (16 today) downloads
Published by Batyushki (mod ID: 1593800)
Filename | Version | Added | Size | MD5 Hash |
---|---|---|---|---|
fire_1.0.5.zip | 1.0.5 | 709.1kb | ded0cd8f5c535f5c82695c80817d2bfd | |
fire_1.0.4.zip | 1.0.4 | 709.01kb | a824eb02fbc2696d241ebc5e25b90685 | |
fire_1.0.3.zip | 1.0.3 | 703.78kb | 31afb77751bf1a9ed604099121877630 | |
fire_1.0.2.zip | 1.0.2 | 703.1kb | 6c39405c09e34ae12384ab5b81922af4 | |
fire_1.0.1.zip | 1.0.1 | 702.63kb | 27e35bfe748aebf757673ee0a9746e7f | |
fire_1.0.0.zip | 1.0.0 | 633.57kb | 8989d168fb551ac9d903353fc493c390 |
- Prevents fires from burning bridges and mineral nodes.
- Adds Alerts to the resource toolbar. Right-click the Alerts resource to see where the fire is located.
- Fires ignore Terrain and certain livestock farm parts which are not accessible to fire fighters.
- Adds localisation in 6 languages
- Fixes bug: fire continues to burn after it is put out
- Fixes bug: builders do not return to work after fire
- Change: if you have Influence and Estates mod loaded, the Fire Brigade will only have 2 workers instead of 3 (to avoid some issues with Builder huts)
NOTE: After you update this mod, you may need to right-click all Fire Brigade employees and reassign them manually to Builder's Huts. This is due to a bug in the previous version of the mod.
- Changes appearance of fire so that it climbs tall buildings
- Fixes bug: tower does not slow down the spread of fire
- Adds new building part: Fire Brigade, when snapped to the Fire Watchtower it can employ 3 full-time fire fighters
- Fire Watchtower now serves as a source of water for putting out fires
- Refactors emitters to ensure that they are fully removed after the fire is put out
First release.