Foundation

Forest Folk for Foundation

Released (updated ago). Ranked 71 of 298 with 8,362 (2 today) downloads

Published by Batyushki (mod ID: 779294)

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The forest folk build treehouses and live a simple life in the woods. All their buildings require only wood to construct.

Look in the Monument menu for Forest Folk to build:

  • Oak, sycamore and poplar trees. These are the base for the Treehouse, platform, and are required to attach the Wildfowl Snare.
  • Treehouse. Four Serfs can live in each treehouse. The houses do not upgrade. You can also place treehouses on the ground as huts.
  • Platform. You can attach the Wildfowl Snares to this platform, or to a treehouse.
  • Stair. Each house requires one stair.
  • Water Spring. An ancient oak with a natural spring coming up from the ground. Serves as a water well.
  • Lumber and Forestry Hut. This hut provides for one forester and three woodcutters in a single building.
  • Sacred Tree. An ancient sycamore tree that has been hollowed out and is used by the Druid for pagan rites. Villagers satisfy their need for Faith by visiting the tree.
  • Wildfowl Snare. A poplar tree that attaches to the Platform or Treehouse. A net traps passing birds which are collected by the Trapper as Poultry.
  • Wildfowl Nests. This is a small tree with several wildfowl nests. The trapper collects Eggs from the tree.
  • Mushroom Hut. Two workers gather mushrooms and store them up the tree to keep them away from hungry animals that might eat them. Mushrooms grow near the hut and replenish every 7 days.
  • Food Market. Here you can sell the products of the forest folk: Mushrooms, Poultry, and Eggs. No granary is required, the seller will collect food to sell directly from workplaces.

Tips

  • If you use the Fuel and Security mods, simple workplaces can be added to the village using the Frontier Essentials mod.
  • You can scale the trees slightly higher to create more visual variation.

Dependencies

NameAddedUpdated
Common Resources V1

Releases

FilenameSizeVersionAddedOptions
forest_folk_1.0.3.zip4.05mb1.0.3

forest_folk_1.0.2.zip4.05mb1.0.2

forest_folk_1.0.1.zip4.05mb1.0.1

forest_folk_1.0.0.zip4.05mb1.0.

16 comments

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M
Mulligan128 @mulligan128

This is one of my favorite mods. I wish you could make one for dwarves, maybe give em all beards and make em live in mines.

nightingale.ryan
nightingale.ryan @nightingaleryan

All of a sudden the mod has stopped working for me - the game crashes on loading unless I disable this mod. I've tried disabling all other mods and it still doesn't work. I installed the mod with common resources 2 days ago so it should be up to date. Do you have any suggestions? I love the mod so was hoping to keep playing with it!

nightingale.ryan
nightingale.ryan @nightingaleryan

Oh never mind it's working now! I have no idea what happened but I just reactivated it and everything seems fine now. I'll let you know if I can reproduce it.

MG
MonteeGaming @monteegaming

This looks so amazing cant wait to play with this

LisaMockingbird
LisaMockingbird @lisamockingbird

As a lover of fantasy and fairy tales, well done, stunning even.

A
Addie1614330966 @addie1614330966

I love the mod! It's such a great idea. Especially that the trees can be made variable in height.
I only encountered a problem with the woodcutter/foresting hut. I put them in the middle of an extraction/reforestation zone, but the woodcutters complain they can't find resources to extract. This has happened 3 times, though sometimes it took a while until they complained (maybe they were on their free time until then though).

Batyushki
Batyushki @batyushki

I haven't been able to repro this bug, could you contact me on Discord and share your save?

Batyushki
Batyushki @batyushki

Addie1614330966
I checked your save and the reason for the issue is that the lumber hut is built below (and inside the building zone of) the treehouse above it. If you delete the treehouse or build the lumber hut so it is on its own, the workers behave normally.

mat49a2
mat49a2 @marek-tarnacki

Can you check why, if I assign a new settler to a job such as mushroom picking, he is not on the promotion list?

Batyushki
Batyushki @batyushki

mat49a2
Thanks for reporting this, I have uploaded a fix now.

alankirkham
alankirkham @alankirkham

I love your mods. What a boring landscape it would be without them

watergirl0913
watergirl0913 @watergirl0913

This is probably the most adorable thing I've seen. Beautiful, thank you!

albrian041
albrian041 @albrian041

it failed to load

Batyushki
Batyushki @batyushki

albrian041 Did you update or load Common Resources mod as well? I made changes to that mod which are required for this one to work.

albrian041
albrian041 @albrian041

yeah, its still not working.

Batyushki
Batyushki @batyushki

If you contact me on Discord and share your save I can help troubleshoot further.