Fuel for Foundation

Released (updated ago). Ranked 78 of 246 with 17,402 (21 today) downloads

Published by Batyushki (mod ID: 143777)


In the Middle Ages, the need for fuel to heat and cook was vital to the well-being of all people, rich and poor. Vast tracts of land were given over to woodland where deciduous trees were managed in rotation to produce firewood for towns and cities.

In this mod, all villagers have a need for Fuel which can be met either by Wood, Dung or Coal. A Fuelmonger sells fuel from a cart. The Fuelmonger can gather fuel either from warehouses or directly from workplaces that produce wood, dung or coal. Wood is bought for 2 gold by villagers, coal for 4 gold, and dung is given away free.

Each fuel has a different effectiveness. Wood provides average heat and will last a villager about two weeks. Coal provides twice the heat of wood and will last a month. Dung is a poor fuel and will last only half as long as wood, or about one week.

To use Dung as a fuel you will need to load the Vegetable and Poultry Farm mod. Keep an eye on your Dung Heap to ensure that they are not using up all the dung that your fuelmonger needs to sell.

Tree growth is set to half of normal speed in this mod to create the need for larger, more realistic areas of woodland to support the population. Make sure to keep enough forests growing to meet both your construction needs and the need for fuel.

To get to 100% happiness in the first part of the game, you will need to have a fuelmonger's cart selling wood, otherwise people cannot achieve full happiness. There is a quest that will direct you to build and stock the cart.

With permission, I re-used the stump and axe model from RaisinMuff1n's fantasy decorations mod.


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MonteeGaming @monteegaming

Would it be possible to add thatch to the list of fuel options?

Batyushki @batyushki

I'll consider it. I would think thatch would be pretty inefficient (would burn up too quickly) but if you had a lot if it, yes.

MonteeGaming @monteegaming

Nice thanks. Yes I typically have way too much of it vs other items. I have used it in other games for fuel so just wondered.

Aelwynn @aelwynn

I'm sorry to say I dislike the changed cart size and style. Maybe you could have both as an option to choose between them for those that prefer the old one like me?

Batyushki @batyushki

Appreciate your feedback. Unfortunately I think adding a second model would break saved games. To get a similar look you can use RaisinMuffin's Medieval Faire / Fantasy Decorations mods to put the big wagon on top of your fuel cart, I think it won't block the path.

I was reading in my medieval farming book that wagons with spokes were not common until later (at least in Ireland which is the inspiration for my models), which is why I changed to a solid wheel. Plus lack of horses in this imaginary kingdom (so far, except for envoys) means wagons would be replaced with handcarts for our intrepid pioneers.

I was also not loving the ground piece that was needed to flatten out the surface for such a large wagon.

ldylarke @ldylarke

I have noticed that the fuel monger often claims his workplace is full. It is due to pathing (which is a game issue). I find that the footprint of the area in which the fuel cart is placed is really, really large. If one is making straight paths and roads to force the people to use, the fuel cart "front" takes up a lot of space. Fencing it in is trial and error as the fuel monger may or may not go to his cart and work. Finding the sweet spot so he will work is a real pain in the ***. So in my opinion, the area where the fuel monger stands is the issue somehow? or the footprint of the cart.

Also, at the beginning of the game, having to make either the granary worker or the worker for the berry stand to be the fuel monger (or someone else) to get 100% happiness to get waves of settlers is not ideal.

Just some feedback for you. I am still using the cart and enjoying your mod. My thanks for your creativity, time and effort for making this mod.

Batyushki @batyushki

Just updated the model, let me know how you like the new one.

ldylarke @ldylarke

Love the new model! Unfortunately, I'm still having the same problems with the fuel monger saying his cart is full. Which means he can't find a place to work at the cart. So I have to repeatedly delete and rebuild the cart over and over until the fuel monger finally "likes" his place to work, and will therefor start working. It's frustrating for sure lol

Batyushki @batyushki

Can you contact me on Discord and share a screenshot? Thanks!

ldylarke @ldylarke

I doubt it would be helpful. I have had it happen in multiple places in two different maps. Whether the cart is near a fence or not. Sorry. It's a matter of placement. I get it to work eventually, it's just a PITA to do it over and over until it works. :)

Batyushki @batyushki

Thanks, I have been considering reducing the footprint too. I can also add multiple paths to make getting to the cart easier.

The happiness requirement at the beginning of the game is difficult to work around. I could do it by only requiring fuel for Commoner and above but I like having everyone require it.

Tommy_Cooker @tommy-cooker

After one of the recent updates I had a problem where the carts were invisible and one of the fuelmongers was stuck unable to leave work. Deleting and rebuilding fixed it.

mat49a2 @marek-tarnacki

That's a great idea. One amendment would only be useful - for buyers to become BEFORE the seller, not in his place. Nowadays, they either "go in" on the salesman, or take his place when he's not there.

Batyushki @batyushki

I agree. I tried to do multiple paths but it didn't work - will need a dev to help understand why that code is not working.