Foundation

Guilds for Foundation

Released (updated ago). Ranked 4 of 369 with 4,025 (96 today) downloads

Published by Batyushki (mod ID: 1940239)

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Mods by Batyushki

Guild Masters train other workers in their professions, generating knowledge used to upgrade workplaces. Guilds also have their own markets, levy collectors and storage.

Guilds unlock at 1 citizen.

Guild Hall

The Hall serves as Guild headquarters, and employs up to four Guild Masters, who can only be drawn from workers who have reached Level 6 in their profession. For example, for the Stoneworkers Guild, only a Stonemason that has reached Level 6 can be assigned as a Master Stonemason for the Guild.

Guild Masters visit the workplaces of their guild and train less experienced workers in their profession. Through training, Masters accumulate Knowledge, which can be used to upgrade workplaces. This Knowledge system is the same as that used in the Monastic Life mod. Guild Masters cannot visit a single workplace more than every two weeks.

Having a Guild Hall increases production by ten percent for all workplaces that belong to the guild, even if you don't have guild masters.

Each guild can only have one hall, so try to place the hall close to the guild's workplaces, so that the masters can train as many workers as possible.

Guilds

Upgrades

You will notice new Upgrade parts in many workplaces. When built, these parts double workplace production or create a secondary output. Upgrade parts cost Knowledge.

Guilds

Balcony

The optional balcony employs Guild Levy Collectors. They visit workplaces of the Guild and collect up to 20 gold every two weeks from each workplace.

Extension

The optional extension attaches to the side of the Hall and serves as a combination Granary and Warehouse.

Covered Market

The optional covered market attaches to the side of the hall, and serves as a place to have market stalls. You can place market stalls from within the same Guild monument, or from the normal Market monument.

Dependencies

NameAddedUpdated
Common Resources V1
Common Upgrades

Releases

FilenameSizeVersionAddedOptions
guilds_1.0.4.zip718.13kb1.0.4

guilds_1.0.3.zip717.71kb1.0.3

guilds_1.0.2.zip717.71kb1.0.2

guilds_1.0.1.zip717.68kb1.0.1

guilds_1.0.0.zip717.69kb1.0.0

36 comments

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PT
PasTor1650462187 @pastor1650462187

Hi.
It is not possible to assign a level 6 vegetable farmer as Master Vegetable Farmer
Could it be a bug in the mod, or maybe I'm not choosing the right worker?

Batyushki
Batyushki @batyushki

It must be one of the field workers from the free-form vegetable farm.

Tasslehofph
Tasslehofph @tasslehofph

Batyushki, I have had first 4 and then 2 as you patched this mod the other day. My point is that 4 fishermen were placed into the Guild Building and are now 3 master level, yet they have not gained a single point towards upgrades. They walk around town like they own the place, but dont go anywhere near the fishing weirs or huts. OH OH, better call Mako... needs a fix

Batyushki
Batyushki @batyushki

Hi, I've had others say their fisher masters don't work, they do work for me but it could be that that your fisher huts are at a different angle or position relative to the shore, and the master can't access them. Contact me on the modding channel in Discord and I can look at some screenshots or your save game.

Batyushki
Batyushki @batyushki

This is now fixed

JazHaz
JazHaz @jazhaz

Also just noticed that upgrades to iron smelters use Mathmatics not Alchemy.

Batyushki
Batyushki @batyushki

Yes I will address this at some point, until then consider that they use improved tools which requires advanced mathematics.

JazHaz
JazHaz @jazhaz

Can you add support for glass workers please? Perhaps they should be in the Wares Guild?

Batyushki
Batyushki @batyushki

My reason for not having upgrades for them was that glass is abundant once you have quartz and not super useful for much yet. Do you have a different perspective?

JazHaz
JazHaz @jazhaz

Spamming churches requires lots of stained glass? Maybe its a start for a mod to make glass drinking vessels for the citizen's luxury requirements?

Tasslehofph
Tasslehofph @tasslehofph

Batyushki, Thank You very much for all your mods, I really enjoy using most if not all of them. LOL
However I am experiencing some issues putting people into the guild houses.... ah just figured it out. I was trying lvl 5 workers for all dependencies in a guild House, not just specific ones. So stone cutters cant become guild masters only stone masons....
OK, but Carpenters should be builders not some guy that works in a sawmill. Father -in-law was a carpenter, he built Houses and other buildings. Joiners work building furniture, so they are carpenters.... someone that saws a piece of wood, not so much
Ok, so I got it other then the full agreement now anyway, thanks again for the mod and the suggestion

JU
juandmarc @juandmarc

Hola. Primeramente muchas gracias por tus mods. Son Geniales. Tengo un problema con este mod y es que no me deja asignar maestros de gremio. Concretamente en el gremio de carpinteros. Selecciono 3 carboneros nivel 6, que he liberado de su trabajo, pero no me deja asignarlos como maestros de gremio. Gracias por anticipado.

Batyushki
Batyushki @batyushki

Hello juandmarc, can you please contact me on Foundation's Discord so that I can look at your saved game?

Batyushki
Batyushki @batyushki

Oh sorry I think I understand now from the translation, the masters must be Carpenters, not charcoal workers.

S
Seyren @seyren

strange thing is, my old save game works, but it stuck in my newly created save game.
i have two masters carpenter, and quite a lot of workplaces belong to Woodworker Guild. it only generate the knowledge at first, and stuck at two points.
waited for two-three months, and still not growing.
i've made sure that every workplaces is working, and not stuck because of the storage, or any other aspect

Batyushki
Batyushki @batyushki

Thanks, could you share your new saved game on the modding_general channel of the Foundation Discord please and I can investigate?

CS
CheshirSkyCat @cheshirskycat

Пытался назначить человечка на позицию мастера.
Уволил его с основной работы ( где он достиг уже 6 лвла), и тыкаю на назначение, но ничего не происходит, а если пытаюсь тыкнуть в +, то он автоматом прыгает на старое место работы, в чем может быть проблема ?

Batyushki
Batyushki @batyushki

Which guild is this?

CS
CheshirSkyCat @cheshirskycat

sry 4use ru language, i think ( cuz ur nick is very spec :D ).
Guild cooks ( or those who accelerate wheat )

Batyushki
Batyushki @batyushki

OK thank you, I'll take a look and see if there is an issue with them.

Batyushki
Batyushki @batyushki

Make sure you are trying to move a Baker (not some other job like a Farmer).