2019-06-11_12.png

Currently for game version 1.4. Compatible with preview version 1.5.5.0116

Menu General.

Click on the workplace and select the hat in the slot 1. The produced hats are going to be sold in the same building.

CAUTION: If you add this mod to an already started game, then the jobs in the villager list can be mucked up : when you select "Tax collector" the game selects "Bailif" instead for instance. This occurs with any mod introducing a new job. There is no problem assigning a new villager in the window of a workplace. A workaround is to add this mod before the first start of a game, else set prior the chosen villager to "unemployed", and then assign him from the chosen workplace's window.

Thanks to K1SK4 for the translation to Russian.

Details

RankDownloadsCreatorAddedUpdated
24 of 18414,947 (72 today)vjraymon

Releases

FilenameSizeVersionAddedOptions
hatmakerv2.1.zip56.34kb2.0.1

hatmakerv2.zip55.78kb2.0.0

hatmaker.7.zip55.62kb1.1.1

hatmaker.6.zip55.12kb1.1.0

hatmaker.5.zip55.11kb1.0.5

hatmaker.4.zip55.12kb1.0.4

hatmaker.3.zip48.65kb1.03

hatmaker.2.zip48.63kb1.0.2

hatmaker.1.zip42.19kb1.0.1

hatmaker.zip42.13kb1.0.0

3 comments

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mat49a2
mat49a2 @mat49a2

Can you pay attention to the performance of this hat by comparing it to a "normal" tailor? Because in my opinion, its performance is much lower. It's a great idea to sell in a production building. How could you do such a thing with a shoemaker?

vjraymon
vjraymon @vjraymon

Done

vjraymon
vjraymon @vjraymon

Thank you for your feedback.

1) I thought that the needs of hat should be less than the needs of shirt, so I chose to lower the performance. You can patch that in the file Polymorph Games\Foundation\mods\546\scripts\buildings.lua by increasing to 50 the field Quantity of

InputInventoryCapacity = {
{ Resource = "WOOLEN_CLOTH", Quantity = 1 }
},

2) Actually I tried to integrate this mod (and the Knife Grinder) into the vanilla market, but I currently don't succeed.

3) About the shoemaker you should ask to derSebi. You just have to fill the DataType and Type of the BuildingFunction like this:

DataType = "BUILDING_FUNCTION_MARKET",
Type = "GOODS",