Foundation

House Addition V4 for Foundation

Released (updated ago). Ranked 6 of 370 with 82,767 (5 today) downloads

Published by vjraymon (mod ID: 142618)

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Currently for game version 1.8

Mode "No sandbox" by default. See mod "Stone Gate Sandbox Option" to change.

Mode "Organic and Manual set" by default. See mod "House Addition Manual Only Option" to change.

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Organic mode: The game choose at random from these new models (or from the vanilla models).

Manual mode: You set manually these new models via the menu Building - Mods - House Addition. Indeed the usual conditions for populating the houses still apply (Rank of the villager, desirability, residential area, distance to workplace).

If you load "Cottage Industries" before, its functions are also available for organic and manual modes.

Warning: if you have also load "Vegetable Farms", then the order should be "Vegetable Farm" -- "Cottage Industries" -- "House Addition"

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Please, tag me (@vjraymon) for reporting.

Thanks to Mavmanzero for the smoothed roof.

Thanks to Arthas_x for having found how to populate the placeable houses.

Thanks to genstab for the German translation.

If you appreciated this mod, feel free to subscribe to Patreon.com

I take your donation as a measurement of quality. Indeed you have other ways to show your interest: feedbacks, (positive or negative) a mere thumb, or better a picture or video of what you succeed to build with my mods.


Releases

FilenameSizeVersionAddedOptions
houseaddition.10.zip744.39kb4.2.3

houseaddition.9.zip743.76kb4.2.2

houseaddition.8.zip743.64kb4.2.1

houseaddition.7.zip752.56kb4.2.0

houseaddition.6.zip742.33kb4.1.4

houseaddition.5.zip742.31kb4.1.3

houseaddition.4.zip742.3kb4.1.2

houseaddition.3.zip635.98kb4.1.1

houseaddition.2.zip635.89kb4.1.0

houseaddition.1.zip635.89kb4.0.6

houseaddition.zip632.63kb4.0.5

houseadditionv4.4.zip628.11kb4.0.4

houseadditionv4.3.zip128.63kb4.0.3

houseadditionv4.2.zip628.18kb4.0.2

houseadditionv4.1.zip628.18kb4.0.1

houseadditionv4.zip628.21kb4.0.0

22 comments

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K
Knightk @knightk

How do I change modes?

vjraymon
vjraymon @vjraymon

As said in description , See mod "Stone Gate Sandbox Option" and "House Addition Manual Only Option": the mere presence or absence of these mods in your game mod edit list changes the modes.

MA
mattroyal363_1 @mattroyal363-1

When using manual mode do these houses get populated with villagers?

vjraymon
vjraymon @vjraymon

yes, as said in the description (you need usual conditions: residential area, desirability depending of the rank of the villager, distance to workplaces

--**ZORCKAL**--

[FR] Bonjour, j'ai une remarque concernant ce mod, qui est fort sympathique ... lorsqu'on souhaite gérer les habitants de ces maisons, on peut voir leurs noms MAIS pas leurs métiers. Il serait judicieux que cela apparaisse aussi car c'est plus facile de voir quel habitant/métier est proche de la maison pour que les villageois n'aient pas trop de distance à parcourir ^^
[EN] Hello, I have a remark concerning this mod, which is very nice ... when you want to manage the villagers of these houses, you can see their names BUT not their jobs. It would be wise for this to appear as well because it is easier to see which villager/profession is close to the house so that the villagers do not have too much distance to cover ^^

vjraymon
vjraymon @vjraymon

Thank you for your feedback.
This is the same as the vanilla game, so this should be more a general game suggestion than a mod suggestion (currently there is no way to do it by mod)
You can see the job of an inhabitant by clicking on his name.

KI
kipstafoo @kipstafoo

hey vjraymon, I love this mod because I like a nice uniform residential area. :) Any chance this could support Bat's household servants and cottage industries? I have both of those after this mod when loading.

vjraymon
vjraymon @vjraymon

If the Bat's mods are loaded after this one, you have to ask for bat's mod modifications

MA
manux @manux

Hi, very nice to have more variations on houses, good job! I want to try it, but first need to know if your houses can also upgrade like the default ones. It seems like some other houses mods have issues with house upgrades. Might be a bug/limitation with the current game API.

vjraymon
vjraymon @vjraymon

For the manual placement it's the same limitations as in vanioville mod.
For the organic placement, it's the same as vanilla houses

T
Theamson @theamson

maybe add this to the level 2 houses instead of the newcomer ones, to better match the pattern/theme?

vjraymon
vjraymon @vjraymon

I have the following criteria: houses for serfs have one simple floor, Houses for citizens have 2 floors

🌲Codycodepien
🌲Codycodepien @codycodepien

awesome mod! i use it all the time to fill the gaps in between houses. Could you add the other upgraded houses to this mod as well would be awesome!

vjraymon
vjraymon @vjraymon

Thank you for your feedback. What are the "other upgraded houses" you are talking about ? Have you some screenshots please ?

🌲Codycodepien
🌲Codycodepien @codycodepien

I send you the screenshots of the houses i mean thanks for replying!

vjraymon
vjraymon @vjraymon

Seems the vanilla houses assets are not exposed yet. We can only add our own models to the lists of random set

SB
[SBB]ukildme @sbbukildme

I love your mods, but when one of the new houses is built, a post appears and hovers in the air over the house. It's like I have a group of little wooden post angels looking over my village. Am I the only one with this issue? Solution? Thanks!

vjraymon
vjraymon @vjraymon

I recheck and don't see anything abnormal. Have you a snapshot please ?

SB
[SBB]ukildme @sbbukildme

I'll have to restart the map. I created a village on a stock map and it was fine, so it was only happening on a mod map.

SB
[SBB]ukildme @sbbukildme

Screenshot sent

vjraymon
vjraymon @vjraymon

Fixed, could you retry please ?

SB
[SBB]ukildme @sbbukildme

All good now. Thanks! Your mods are great!