Foundation

Living Quarters for Foundation

Released (updated ago). Ranked 68 of 298 with 9,020 (3 today) downloads

Published by Batyushki (mod ID: 984784)

living_quarters1.1.PNG

This mod adds housing space within workplaces, the Lord Manor and Tavern. Serfs, Commoners or Citizens will inhabit these spaces but Commoners and above will require a high residential desirability in the area.

The villagers living in the building do not have to be the workers. If you want to encourage workers to live there (which makes sense), assign them to the workplace and then kick them out of their existing house. If they are near their new workplace they will usually move in.

If you add this mod after other mods, living quarters will be added to modded buildings too.

If you add this mod to a saved game, living quarters will only appear in new buildings and won't affect existing buildings.

Workplaces with living quarters (number is maximum housing capacity)

Weaver's Hut (2)
Tailor's Workshop (2)
Wheat Farm (3)
Bakery (2)
Windmill (2)
Brewery (3)
Blacksmith (2)
Cheese Maker (2)
Cooperage (3)
Dairy Farm (1)
Sheep Farm (1)
Fishing Hut (1)
Forester's Hut (1)
Hop Farm (3)
Hunter's Hut (1)
Iron Smelter (2)
Weaponsmith (2)

Monuments with option to add Living Quarters

Lord Manor (capacity is determined by the standard game and can't be changed)
Tavern (capacity is determined by the standard game and can't be changed)

Modded Workplaces with Living Quarters (if this mod comes after these mods in load order)

Vegetable farm (free form) (3)
Water Mill (2)
Furniture: Joiner's Workshop (4 or 2, depending on the size of the workshop)
Livestock Farms: Butcher's Shop (2)
Livestock Farms: Creamery (2)
Authority: Lord Manor cores (4)
Harbour Trading: Merchant's House (2)
Harbour Trading: Trading Ships (6)
Plague: Hospital (4)
Fishing Shacks (1)
Entertainment: Bath House (3)
Entertainment: Keep (3)

Dependencies

NameAddedUpdated
Placeable Houses

Releases

FilenameSizeVersionAddedOptions
living_quarters_1.0.8.zip26.75kb1.0.8

living_quarters_1.0.7.zip27.61kb1.0.7

living_quarters_1.0.6.zip26.75kb1.0.6

living_quarters_1.0.5.zip26.73kb1.0.5

living_quarters_1.0.4.zip25.5kb1.0.4

living_quarters_1.0.3.zip28.3kb1.0.3

living_quarters_1.0.2.zip24.16kb1.0.2

living_quarters_1.0.1.zip24.16kb1.0.1

living_quarters_1.0.0.zip21.95kb1.0.0

7 comments

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Paddo
Paddo @paddo

Hello There,

I am looking at a Tailor's Workshop with one Tailor postion and 2 living spaces. Is that right?

Batyushki
Batyushki @batyushki

Paddo that sounds right. I implemented living spaces relative to what I thought was reasonable for the size of the building, rather than for the number of workers.

vjraymon
vjraymon @vjraymon

Batyushki
It seems that you didn't take into account my last upgrade of Water Mill (some decoration parts added)

Batyushki
Batyushki @batyushki

OK I'll take a look

vjraymon
vjraymon @vjraymon

Thank you !

GG
GG_Cannon @gg-cannon

Is there any way to add the limitation only workers be allowed to live there?

Batyushki
Batyushki @batyushki

GG_Cannon at the moment it's not possible.