Foundation

Market Carts for Foundation

Released (updated ago). Ranked 63 of 373 with 34,304 (36 today) downloads

Published by Batyushki (mod ID: 539190)

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Mods by Batyushki

Adds five food market carts that will sell items from granaries. These can be used instead of food market tables.

New carts in this mod that appear in the Market menu:

  • Berry cart
  • Bread cart
  • Fish cart
  • Cheese cart
  • Honey cart

You will need to build a normal food market table to clear the first berry selling quest. After this the berry cart will appear. Other carts will appear when the buildings that produce that food are ready to be unlocked.

If you place this mod after other mods in the load order, it will also add all the carts and tables from my other mods to the Market menu. This puts everything in one place for selling. The carts and tables added include:

  • Fuelmonger's cart (Fuel mod)
  • Town Crier's podium (Security mod)
  • Apple cart (Orchard mod)
  • Butcher's table (Livestock mod)
  • Chandler's table (Livestock mod)
  • Creamery table (Livestock mod)
  • Milk cart (Livestock mod)
  • Poultry cart (Vegetable and Poultry mod)
  • Egg cart (Vegetable and Poultry mod)
  • Vegetable cart (Vegetable and Poultry mod)
  • Pottery cart (Basic Materials mod)
  • Furniture market (Furniture mod)

Dependencies

NameAddedUpdated
Common Resources V1

Releases

FilenameSizeVersionAddedOptions
market_carts_1.0.13.zip432.18kb1.0.13

market_carts_1.0.12.zip432.17kb1.0.12

market_carts_1.0.11.1.zip432.17kb1.0.11

market_carts_1.0.10.zip433.02kb1.0.10

market_carts_1.0.9.zip312.27kb1.0.9

market_carts_1.0.8.zip312kb1.0.8

market_carts_1.0.7.zip311.77kb1.0.7

market_carts_1.0.6.zip311.76kb1.0.6

market_carts_1.0.5.zip311.75kb1.0.5

market_carts_1.0.4.zip309.19kb1.0.4

market_carts_1.0.3.zip309.17kb1.0.3

market_carts_1.0.2.zip305.4kb1.0.2

market_carts_1.0.1.zip304.04kb1.0.1

market_carts_1.0.0.zip303.96kb1.0.0

9 comments

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Elchardus
Elchardus @elchardus

Hello again :) Any plans for a market cart for game by any chance in the far future?

Elchardus
Elchardus @elchardus

Btw, fish card only appears in your build list when having 20 serfs even if you unlock fishing huts at 10 serfs. :) Don't know if this is intended.

Elchardus
Elchardus @elchardus

You hero!
It looks cool how the graphics of the granary change depending on the goods inside it. It always ticks me off how the food stall shows bread and fish (visually) when you're only selling berries though...i'd pay to see a visual mod like that :') This mod is an awesome alternative though, much thanks :)

vjraymon
vjraymon @vjraymon

Batyushki Please, can you APPEND the buildingSetList of MONUMENT_MARKET instead of override all ? otherwise this mod is uncompatible with my "Market addition".

Batyushki
Batyushki @batyushki

Sure, I will make the change and hopefully that fixes the issue.

EZ
En_Zoo @dreadness16

Hello

I'm using this mod through your modpack, which, by the way, is the real game changer and I'd like to congratulate!

So, a small bug, which is fairly annoying nonetheless: the total number of goods contained in the carts (food of different types, but also wood and coal in the case of the fuelmonger) isn't considered in the total that shows up in the resource list panel.
Unfortunately I cannot see any way to add a screenshot here, so an example:
3 veg farms, 1 granary, 1 veg cart
number of vegs in each of them: veg farms: 4+3+2, granary 18, cart 50, resource list total: 27 (=farms+granary)

Tried a few times with different goods, always the same.

Thanks again for the awesome job!

Batyushki
Batyushki @batyushki

En_Zoo Yes I have seen this issue too, and unfortunately can't fix it. It's due to a missing feature in the base game. Hopefully the devs will fix it at some point.

Batyushki
Batyushki @batyushki

This bug no longer exists with game version 1.8, but the tradeoff is that market carts now require a granary or warehouse, and cannot pull directly from workplaces.

vjraymon
vjraymon @vjraymon

Seems there is an incompatibility with "Market Addition V2"