Foundation

New Traders (and Exchange Post) for Foundation

Released (updated ago). Ranked 110 of 298 with 10,763 (1 today) downloads

Published by IRevanI - learn more (mod ID: 1059237)

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    • 3 new Trading Posts
      • Yorkshire
      • Northumberland
      • Sussex


    • 1 new Exchange Post
      • In distant lands...


  • English & German translation



  • Check the screenshot on mod.io to see their tradegoods

Dependencies

NameAddedUpdated
Common Resources V1

Releases

FilenameSizeVersionAddedOptions
new_traders_1.0.8.1.zip197.68kb1.0.8

new_traders_1.0.7.zip197.66kb1.0.7

new_traders_1.0.6.zip197.82kb1.0.6

new_traders_1.0.5.zip197.88kb1.0.5

new_traders_1.0.4.zip197.52kb1.0.4

new_traders_1.0.3.zip197.01kb1.0.3

new_traders_1.0.2.zip197.01kb1.0.2

12 comments

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BR
BillytheRed @billythered

Love the new traders on this mod. But I cannot understand how to use the exchange post? I have unlocked it but there doesn't seem to be building it needs or anyway to "exchange". Obviously I am missing something very obvious.... Please help.

Minotorious
Minotorious @minotorious

@IRevanI You are missing the RESOURCE_TYPE setting for spears in your override so that they can be added to a warehouse slot and traded, the game doesn't allow spears in warehouses by default!

i.e. these lines:
newtraders:override({
Id = "SPEAR",
IsTradable = true,
DisplayInInventory = true,
ResourceTypeList = {
Action = "APPEND",
"RESOURCE"
}
})

IRevanI
IRevanI @shadow-duke

Its there, didnt change in any versions and was working before, so i dont know what you are talking about.
newtraders:override({
Id = "SPEAR",
IsTradable = true,
DisplayInInventory = true
})

Minotorious
Minotorious @minotorious

This part is missing from it though:

ResourceTypeList = {
Action = "APPEND",
"RESOURCE"
}

Load a game with your mod and you will see that spears do not appear as an option on warehouses, that is because the vanilla game doesn't consider them a resource unless you add that bit I posted above. ;)

IRevanI
IRevanI @shadow-duke

i know..but it did for me. gonna fix it now

G
Golf1631550905 @golf1631550905

Hi can you tell me devoloper i have an issue with this mods. when i installed it said loading failed how can i fix it. thanks

IRevanI
IRevanI @shadow-duke

Check your log.

Batyushki
Batyushki @batyushki

There is an issue with using this mod and Livestock Farms. New Traders is creating a second Dung resource. Just posting this in case others have issues with Dung in Livestock Farms while using this mod. Hopefully it will be updated by the author soon.

IRevanI
IRevanI @shadow-duke

Thank you, im gonna have a look later. Right now i have almost zero time.

M
Mavercane @mavercane

Haven't tried the mod yet but if it works it's awesome! BIG thank you! :) I was hoping for someone who's adding some more cities to trade with to the game! :)
Also thanks for the german translation! :)
I saw there's no one who want's to by vegetables. Would be great if there would be another city or one of the existing ones would have the demand for it. (Just personal taste)^^ :)
I wonder if it would be possible that prices could vary von time to time or the goods wanted by cities. But I imagine that would need some very advanced modding if even possible. How awesome it would be (like in seasons mod with more or less producion of goods depending on the season) if in this mod depending on the season or just from time to time the goods would be cheaper or more costly. OR if wood/coal for example would be a highly requested ressource from trading cities in autumn and winter.^^ :)

Great work and thanks again! :)

IRevanI
IRevanI @shadow-duke

Adding veggies to Davenport now, able to sell.
Edit: No wait, gonna move it to the exchange post, thats better (and more "reasonable")

IRevanI
IRevanI @shadow-duke

Hi.

Thanks for your comment. :)
I just recently began modding Foundation, (to be exact,..yesterday ^^)
I dont know if thats possible, yet...we'll see.
I can have a look tho about the veggies, if it would fit in.