Foundation

Rubbish for Foundation

Released (updated ago). Ranked 81 of 298 with 630 (2 today) downloads

Published by Batyushki (mod ID: 1496294)

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This mod provides visual clutter for your towns, with an opportunity to harvest additional resources.

Each day a small percentage of villagers will throw out broken pottery, crates, chairs, stones, and broken stone bricks. These items can be left to create visual clutter, or you can assign Rubbish Collectors to gather rubbish in their area. Rubbish is recycled into Wood, Stone and Iron bars. Ten items of rubbish will produce 4 wood, 2 stone and 1 iron bar.

Items that are inside a building zone will not be collected by the Rubbish Collector. Rubbish itself does not have a collision zone, so it will not prevent people from accessing doors or gates.

Rubbish slowly builds up until it reaches a maximum point, after this old items of rubbish will be deleted and new ones added each day.

Dependencies

NameAddedUpdated
Common Resources V1

Releases

FilenameSizeVersionAddedOptions
rubbish_1.0.1.zip482.19kb1.0.1

rubbish_1.0.0.zip361.51kb1.0.0

9 comments

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Tazmanyak
Tazmanyak @tazmanyak

You are so creative!
This is amazing ♥

Tazmanyak
Tazmanyak @tazmanyak

Could this system be used to let villagers decorate their houses gadens?
Some automatic placement of random bushes/flowers/trees and/or even some furnitures?

Batyushki
Batyushki @batyushki

I've thought of that, possible definitely. Just some props around the house to make it less bland. This mod doesn't check for collision zones, doing so is more performance intensive. For a house I think you would need to check though.

Tazmanyak
Tazmanyak @tazmanyak

That would be another cool mod imo :)
And could also see workplaces drop a few items related to their work in their backyard
Would definitly add a bit of "life" to my towns i"m so bad at decorating myself eheh :-(

mat49a2
mat49a2 @marek-tarnacki

If I could make a suggestion - it would be useful to have a "cleaning zone" when constructing a building. At the moment you don't know in which area the cleaner will work, and where you have to put another building. Cool mod :)

Batyushki
Batyushki @batyushki

I tried something like this but it led to crashes the way I implemented it.

mat49a2
mat49a2 @marek-tarnacki

Maybe one day you'll find a solution :)

Grumblerbear
Grumblerbear @grumblerbear

not loaded with old save

Batyushki
Batyushki @batyushki

Thanks, I forgot to load the new version of Common resources. It should work now.