Foundation

Security for Foundation

Released (updated ago). Ranked 38 of 384 with 34,946 (59 today) downloads

Published by Batyushki (mod ID: 1138186)

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Mods by Batyushki

Please Note

  • This mod only works with new games
  • Security buildings unlock at 20 villagers, but no Outlaws will appear until you have 50 villagers

Summary

Peace and security must be won by protecting your people from outlaws, and punishing villagers who step outside the law.

This mod adds a defensive element to the game: you must build Keeps, Towers, Walls and Gates to protect your people from outlaws.

Security

Each estate has its own ability to provide Security. The Lord Manor, Soldier's Fort, and Monastery can all be built with a function to Guard or have a Prison. Each monument can also have patrol arrows for guards employed there. Place 3-4 patrol arrows per guard.

Every Keep, Tower, Wall, Gate, and Guard adds Security to an area. If a workplace is too far away from security buildings or a patrol route, after two weeks the workers are tempted to steal food, goods and gold. When this happens, villagers become Outlaws. Anyone who has been unemployed for more than two weeks is also at risk of becoming an Outlaw. Occasionally, bands of outlaws will also appear from outside your borders.

Outlaws

These villagers leave the town and go to live in Outlaw Camps. They will try to steal food, goods and gold from unprotected workplaces. You prevent stealing by providing Keeps, Towers, and Guards near workplaces. You can see which buildings require more security by clicking on any security building and going into Edit mode. Green buildings are fully protected; Orange are targets for theft; and Red are at risk of encouraging new outlaws. Plus signs indicate buildings and patrols that generate security. The overlay disappears after 15 seconds, if you want to keep it on, pause the game.

If there is nothing to steal, outlaws will come back to the village to buy food and get water. By placing patrols near markets and wells, you can question villagers and catch outlaws.

Captured outlaws become Prisoners in the Prison. After serving a week's punishment, they are released as unemployed newcomers.

Outlaws will never exceed 5% of the population.

Other

  • Security buildings add residential desirability.
  • Wooden security buildings have less security than stone ones.
  • There are some workplaces that get an automatic green security rating: Woodcutter's Camp, Stonecutter's Camp, Forester's hut, and Hunter's hut. Outlaws are not interested in stealing from these workplaces which are often placed outside the town without defense.

Credits

  • Minotorious showed me how to use behaviour trees, and this mod is only possible because of that
  • RaisinMuffin allowed use of his campfire from Fantasy Decorations for the Rally Point

Dependencies

NameAddedUpdated
Common Resources V1

Releases

FilenameSizeVersionAddedOptions
security_2.0.32.zip5.91mb2.0.32

security_2.0.31.zip5.91mb2.0.31

security_2.0.30.zip5.91mb2.0.30

security_2.0.29.zip5.89mb2.0.29

security_2.0.28.zip5.89mb2.0.28

security_2.0.27.zip5.89mb2.0.27

security_2.0.26.zip5.89mb2.0.26

security_2.0.25.zip5.89mb2.0.25

security_2.0.24.zip5.89mb2.0.24

security_2.0.23.zip5.89mb2.0.23

security_2.0.22.zip5.89mb2.0.22

security_2.0.21.zip5.89mb2.0.21

security_2.0.20_c.zip4.83mb2.0.20

security_2.0.19.zip4.82mb2.0.19

security_2.0.18.zip4.35mb2.0.18

security_2.0.17.zip4.35mb2.0.17

security_2.0.16.zip4.35mb2.0.16

security_2.0.15.zip4.34mb2.0.15

security_2.0.14.zip4.34mb2.0.14

security_2.0.13.zip4.34mb2.0.13

security_2.0.12.zip4.34mb2.0.12

security_2.0.11.zip4.34mb2.0.11

security_2.0.10.zip4.34mb2.0.10

security_2.0.9.zip4.34mb2.0.9

security_2.0.8.zip4.34mb2.0.8

security_2.0.7.zip4.34mb2.0.7

security_2.0.6.zip4.34mb2.0.6

security_2.0.5.zip4.34mb2.0.5

security_2.0.4.zip4.34mb2.0.4

security_2.0.3.zip4.34mb2.0.3

security_2.0.2.zip4.34mb2.0.2

security_2.0.1.zip4.34mb2.0.1

security_2.0.0.zip4.34mb2.0.0

123 comments

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Emericus
Emericus @emericus

On one of your pictures a woman is shown in the prison. I never got it to work. The villager always got stuck in their house cos the prison building has no door.

Batyushki
Batyushki @batyushki

Hi, I'll take a look at this, thanks for letting me know.

Emericus
Emericus @emericus

Hi Batyushki,
the buildings look really nice. Is there a mod where I can use only the buildings without the security part of the current mod? Maybe keeping the guards too. They make nice decoration and bring life to the buildings.

Emericus
Emericus @emericus

Very nice mode. I like all the details. Unfortunately, the game lags when the mod is in use.

Hrochnick
Hrochnick @hrochnick

When adding guards to security built within manor houses, anyone can be a guard, but when adding guards to security within forts, only soldiers can be converted - i.e. newcomers can not be added and first have to be made soldiers before becoming guards. Also, when building security facilities from within the forts, guards have soldier uniforms (presumably because they have to be soldiers first, as above). Is there any way you change change that to give them the standard guards outfit?

Batyushki
Batyushki @batyushki

Hi Hrochnick this is by design, each Estate keeps their own "uniform" if they have them, Soldiers remain soldiers and monks/nuns remain in their garb. Only the Labour estate has a different uniform. And you're right only Soldiers can become Guards in the Kingdom estate. I think this makes more sense and differentiates the security functions by Estate.

Hrochnick
Hrochnick @hrochnick

Hi Batyushki, thanks for the reply - yeah, that does make sense if it's by design. The only thing for me then is that visually, soldiers and soldier guards are indistinguishable. Perhaps the guards could be given the cloak/cape, in soldier colours, to show who's who?

R
Rungolon @rungolon

I can't figure out how to get this mod to work. I don't have a Security option in Services even after I reach 20 serfs and get the popup about Security.

Hrochnick
Hrochnick @hrochnick

I think it changed in a recent update - security options are now found within other buildings like manor house and forts. As you progress, you can unlock the standalone constables keep.

I can't work out how to add rally points to raid outlaw camps though...

Batyushki
Batyushki @batyushki

The rally camp no longer exists, to capture outlaws you can post guard patrols to markets and wells.

Hrochnick
Hrochnick @hrochnick

Ah ha, that explains it. thanks mate.

R
Rungolon @rungolon

great, thanks a lot.

ZekeOmega
ZekeOmega @zekeomega

This is a cool mod. I like the new buildings and the increased adversity. I might have overdone it though. I got to the outlaws' camp and caught about 8 of them in short order, then two of them went to my one prison, and the other 5 or 6 have been hanging around the town center as prisoners for weeks and weeks. The first two prisoners did their time and left, but no one else has been assigned. I tried building a second constable's keep, sort of far away, though closer to where they were caught, but they haven't been assigned to that one either. I tried changing their jobs, so they would become prisoners again the next day, and they did, but nothing changed. I tried saving and reloading. I've given this some time to play out. The only other thing I might try is making another prison close to the first one. It doesn't seem to be affecting much that they're there, but I would like them to serve their sentences so that I can send them back to their crummy jobs.

ZekeOmega
ZekeOmega @zekeomega

I gave it more time, and they are going into the nearest prison, one at a time, with a good bit of time in between. I'm not sure how long the prison is going unoccupied. I didn't build a second one in the vicinity due to money and land constraints.

BlindBlake
BlindBlake @blindblake

Thanks for this great mod !
Maybe it could be a nice addition to have the possibility to place guards and patrols without having the whole security system. I'm saying that because sometimes I want to play a game focused only on the look of the city and not the actual gameplay. But maybe I'm the only one ?

Jonkles
Jonkles @jonkles

cant fund the prision

Seeker88
Seeker88 @seeker88

Hello, how are you?
so i would like your help. wanted to increase the number of guards in the towers. The biggest tower for example with only 3 guards is too little. could you tell me where in the files you do this?
Thanks

SgtMorningWood007
SgtMorningWood007 @sgtmorningwood31

Quick question.
What happened to little Security booths? There used to be little wooden shacks. Were cool. I liked them. Any chance they can come back?

Also, is it possible to make "stationary" points so that guards will just stay in 1 spot permanently?

aor3z
aor3z @aor3z

Sorry for another noob question. I have successfully built a keep. And noticed that i have 7 prisoners hanging around the town centre ( with no wherelse to go) When i check the keep, there is no prisoner option. No prison? Am i doing something wrong here? Appreciate your feedback! Thanks!

Batyushki
Batyushki @batyushki

The wooden keep has no prison, but the stone ones do. You can also make prisons in the Lord Manor and Wooden Keep.