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CAUTION: I keep this mod for old saved games, but (unless for easy fixing) I didn't plan to maintain it. Please, use version V5 for new games.

Updated for game version 1.4.8.1011

You can assign:

- 2 soldiers on the gate if you set the access to the gate's rampart.

- 1 soldier on the octogonal tower if you set the access to the octogonal tower's rampart.

- 5 soldiers on the octogonal tower anyway.

- 1 soldier on the simple stone rampart (menu wall) via a ladder (menu decoration)

If you are lucky, the soldiers appear on the rampart, but they can also stand inside a building (this depends on their initial position, and on the configuration of your architecture). They frequently pass through the walls and the floor of the rampart, whatever the doors.

After setting the octogonal towers's access, you can increase your chances by setting a tower door on the 5 major knots which appeared and are floating in the air (see figure).

The gate can snap to the draw bridge, but the draw bridge cannot snap to the gate.

The moat on the picture was obtained through the mod "Creek".

Thanks to K1SK4 for the translation to Russian.

Details

RankDownloadsCreatorAddedUpdated
5 of 14619,230 (75 today)vjraymon

Releases

FilenameSizeVersionAddedOptions
stonegatev4.15.zip980.7kb4.2.1

stonegatev4.14.zip969.01kb4.2.0

stonegatev4.13.zip969kb4.1.12

stonegatev4.12.zip965.98kb4.1.11

stonegatev4.11.zip965.97kb4.1.10

stonegatev4.10.zip965.96kb4.1.9

stonegatev4.9.zip949.58kb4.1.8

stonegatev4.8.zip950.82kb4/1/7

stonegatev4.7.zip931.38kb4.1.6

stonegatev4.6.zip931.17kb4.1.5

stonegatev4.5.zip930.98kb4.1.4

stonegatev4.4.zip932.4kb4.1.3

stonegatev4.3.zip857.94kb4.1.2

stonegatev4.2.zip795.22kb4.1.1

stonegatev4.1.zip758.14kb4.1.0

stonegatev3.32.zip667.34kb4.0.1

stonegatev4.zip667.7kb4.0.0

stonegatev3.31.zip667.47kb3.6.11

stonegatev3.30.zip650.24kb3.6.10

stonegatev3.29.zip645.05kb3.6.9

stonegatev3.28.zip645.53kb3.6.8

stonegatev3.27.zip641.42kb3.6.7

stonegatev3.26.zip530.45kb3.6.6

stonegatev3.25.zip543.97kb3.6.5

stonegatev3.24.zip527.13kb3.6.4

stonegatev3.23.zip480.73kb3.6.3

stonegatev3.22.zip480.17kb3.6.2

stonegatev3.21.zip479.54kb3.6.1

stonegatev3.20.zip479.77kb3.6.0

stonegatev3.19.zip409.39kb3.5.4

stonegatev3.18.zip311.47kb3.5.3

stonegatev3.17.zip308.76kb3.5.2

stonegatev3.16.zip265.95kb3.5.1

stonegatev3.15.zip265.27kb3.5.0

stonegatev3.14.zip249.62kb3.4.4

stonegatev3.13.zip250.38kb3.4.3

stonegatev3.12.zip235.48kb3.4.2

stonegatev3.11.zip209.43kb3.4.1

stonegatev3.10.zip187.56kb3.4.0

stonegatev3.9.zip153.64kb3.3.4

stonegatev3.8.zip153.66kb3.3.3

stonegatev3.7.zip153.53kb3.3.2

stonegatev3.6.zip152.34kb3.3.1

stonegatev3.5.zip152.05kb3.3.0

stonegatev3.4.zip148.91kb3.2.2

stonegatev3.3.zip229.64kb3.2.1

stonegatev3.2.zip148.86kb3.2.0

stonegatev3.1.zip148.82kb3.1.0

stonegatev3.zip137.53kb3.0.0

60 comments

LS
LordSeth @lordseth

love your mods!! please, can you add a wall piece? something like the gate but without the gate ;-)

vjraymon
vjraymon @vjraymon

Thank you very much. With this mod you have 3 size of walls in the menu "wall" (and I didn't plan to develop more this mod V4)

LS
LordSeth @lordseth

yes I know! but they have many drawbacks, mainly that they don't snap to other parts and that I can't adjust their height, so they get disproportionately small for my castle (and for that I have to use the taller one even if I prefer the shorter, simple one). Also I want machicolations but without roof, etc... the gate piece is perfect for that, already has all the combinations

vjraymon
vjraymon @vjraymon

The easiest way from my point of view is to create another wall, with stone machicolation, but without roof. Then I give you a method to modify this mod and adjust the height of such a wall. Do you agree ?

LS
LordSeth @lordseth

one of the problems with the walls is that when you build in uneven terrain is quite unnatural looking (that is a general game problem, I know): Imgur.com (that wall is straight, but the height is all over the place, in contrast the "wall" made of small towers looks neat)

LS
LordSeth @lordseth

Whatever is easy to you, I dont want to impose anything, you have done so much already! From my point of view, anything with MACHICOLATIONS is better than nothing :) But I do have to ask, do you plan on including all the missing pieces of V4 into V5? I'm using both because V5 still misses all the "important stuff" for me (like the beautiful octagonal tower).

vjraymon
vjraymon @vjraymon

The major parts of V4 will be redrawn and insert into V5. Currently I am working on the software organization of the hoardings and machicolations. I also planned a small gate and the octogonal tower.
My problem is that V4 becomes a nightmare to maintain....

mat49a2
mat49a2 @mat49a2

The problem with adding a roof to a small tower now - when you put it to a node, it always takes one position. To connect two roofs on two towers standing next to each other, you have to rotate one of the towers to connect the roofs with the open part of the roof. The roof alone cannot be used.
Dropbox.com

vjraymon
vjraymon @vjraymon

You are right: it works as design, what is the problem ? You can rotate the added small tower and its roof before snapping it to the former part of the monument, don't you ?

mat49a2
mat49a2 @mat49a2

Of course you can turn the tower. I will do it, but someone can discourage themselves to this mod.

vjraymon
vjraymon @vjraymon

I agree. I tried to use several minor attachement points on the same location. It works with 2 orientations, but I found it too tricky to use. So with 4 orientations... Your idea is good, but I think we need first a game upgrade to do such a way.

mat49a2
mat49a2 @mat49a2

Can you see what's going on?
All drawbridges look the same. I have checked the previous records and it is the same. The worst thing is that I don't know at what point the error occurred - now I'm playing at another end of the map, where I don't have a bridge yet.
Dropbox.com
And one more thing - there are no "physically" missing elements - people jump from one part, go where there is a missing element and jump on the next one.
So - there is an entrance and exit, there is a wooden bridge, but there are no elements between the entrance and exit and a wooden bridge.

Translated with www.DeepL.com/Translator

vjraymon
vjraymon @vjraymon

As I said in the last ChangeLog: "Fixes the draw bridges positions. I am afraid you have to reset your draw bridges in your old saved games if you used it."
You are exactly in this usecase...

mat49a2
mat49a2 @mat49a2

It took me so long to build a new city on the map that I installed the last update without reading it. My bug.

mat49a2
mat49a2 @mat49a2

How I like to torment you. :)
I just thought that the keep tower wasn't manned by an army and that it could be changed.
If you were to "normally" add a soldier, of course you wouldn't see him, but there's a balcony. What if you did, that after adding a balcony to the tower, you would be able to add a soldier and he would be standing on the balcony?

vjraymon
vjraymon @vjraymon

You are right, and some soldiers on the ramparts are also missing. I planned to do that once the PATH system game is upgraded. Currently I don't know the form and the date of this upgrade, and I am afraid of future incompatibility problems with this version of my mod.

mat49a2
mat49a2 @mat49a2

Hello. Can you take a look at the keep tower? The point is that residents pass through it (wizards) in the case of the other two towers, this phenomenon practically does not occur, and here almost all the time.
And one more remark - did you notice that people walk across bridges practically only on the left (looking from the entrance) side?

vjraymon
vjraymon @vjraymon

About the villagers going through the walls: I hope the next game update allows enhancement of the paths inside a monument.
About the specific case of the keep: fixed. Could you retry please ?
About the bridge: I have seen a regression from the last update that I can't explain yet.

mat49a2
mat49a2 @mat49a2

Keep - currently the residents do not pass through the tower anymore. Which, of course, does not prevent them from passing through the side wall of the gate. But as you write - we are waiting for an update.
As for walking on the bridge at the gates - I don't know about it, but can't you make a forbidden zone at the railings, yes 1/5 of the width of the bridge? Residents would have 3/5 of the width for walking and by the way it would eliminate the descent from the bridge outside the entrance and exit. When I try to do something about it - drawing the forbidden zone, the walls, I block the bridge.

Translated with www.DeepL.com/Translator

T
Tazmanyak @tazmanyak

Oh my! Balcony!
Are you reading my mind vjraymon ahah ♥