Foundation

Medieval Stone Walls for Foundation

Released (updated ago). Ranked 32 of 276 with 19,049 (39 today) downloads

Published by RaisinMuff1n (mod ID: 57885)

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This is a decorative set of modular wrought iron fence and stone brick wall parts you could use for graveyards, lord manor courtyards, churches, or even a dungeon maze.

All the pieces have snap points for straighter layouts.

All the wall pieces also have a fence version for drawing around located in the fence drop-down menu.

Pillars and pillar decorations will snap to the cobblestone base. The stone pathway can only snap to itself but will curve to fit the terrain.

There is a light and dark variant of most pieces.


In this collection, there are :

  • 2 Brick Flooring Styles
  • Cobblestone Pillar Base
  • 9 Stone Brick Walls
    • Full Wall
    • Half Wall
    • Short Wall
    • Short Half Wall
    • Full Wall (Broken)
    • Half Wall (Broken)
    • Short Wall (Broken)
    • Archway
    • Short Wall (Cobblestone)
  • 5 Iron Gate Parts
    • Full Iron Fence
    • Half Iron Fence
    • Single Iron Gate
    • Locked Iron Gate
    • Iron Gate Door
  • 9 Stone Pillars
    • Cobblestone Square
    • Cobblestone Square w/ Decorations
    • Cobblestone Pedestal
    • Cobblestone Octagon
    • Cobblestone (Broken)
    • Stone Brick Square
    • Stone Brick Square Short
    • Stone Brick (Broken)
    • Stone Brick Octagon
  • 2 Stone Buildings
    • Pavilion
    • Tomb
  • 3 Fence Ornaments
    • Fleur-de-lis Ornaments (Gold and Iron)
    • Cross Ornaments
  • 3 Wall Decorations
    • Canopy
    • Wall Torch (Burning)
    • Red Banner
  • 9 Pillar Ornaments
    • Cross
    • Large Cross
    • Dragon
    • Lantern
    • Sundial
    • Fleur-de-lis Statue
    • Brazier (Smoking)
    • Brazier (Burning)
    • Brazier (Extinguished)

I hope you all enjoy this collection! I've had a lot of fun creating this mod.

Feel free to let me know of any additions you'd like to see in the game. I'll try my best to keep new things coming.


I post new decoration updates every once in a while


If you like the mod and want to help support:



Releases

FilenameSizeVersionAddedOptions
medieval_walls.6.zip6.99mb3.5.0

medieval_walls.5.zip6.76mb3.4.1

medieval_walls.4.zip6.76mb3.4.0

medieval_walls.3.zip6.07mb3.3.0

medieval_walls.2.zip6.03mb3.2.0

medieval_walls.1.zip6.05mb3.1.0

medieval_walls.zip5.34mb3.0.0

iron_fence.8.zip3.35mb2.4.0

iron_fence.7.zip2.96mb2.3.0

iron_fence.6.zip2.6mb2.2.0

iron_fence.5.zip2.51mb2.1.0

iron_fence.4.zip2.52mb2.0.0

iron_fence.3.zip3.72mb1.2.1

iron_fence.2.zip3.72mb1.2.0

iron_fence.1.zip3.72mb1.1.0

iron_fence.zip1.9mb1.0.0

50 comments

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mat49a2
mat49a2 @mat49a2

I have an idea. You might be interested in it. A wall, but from trees. Now, to fence off an area, or make the settlers walk the way we want them to, I use your fence, low wall, or hedge. What if we make a tree block? One or more types of trees with the ability to grow as you have your fences. With a tree lock, of course. For example - we have a road and we don't want the settlers to come down from it and at the same time make it look nice - so we make an alley on both sides. You can use a decorative tree for this, but it's a lot of work to set up a dozen or so trees. And yes, I take such a fence/ wall and stretch it and it's done. What do you think about it? I think it would be a good idea to make the game look good.
I hope the translator will translate it in an understandable way.

Translated with www.DeepL.com/Translator (free version)

E
Error4041583082141 @error4041583082141

This small wals shuld have also end pilar !

mat49a2
mat49a2 @mat49a2

I have no luck with your updates :( . Today I turn on the game and I see it
Dropbox.com
Dropbox.com
Where you can see the paths, there was cobblestone. As you can see, part of it changed position. How to return to the previous version? Because I have worked a little bit on this map and I don't want to start again.

RaisinMuff1n
RaisinMuff1n @raisinmuff1n

Hopefully, the new update fixed the issue.

mat49a2
mat49a2 @mat49a2

It's OK. Thank you.

RaisinMuff1n
RaisinMuff1n @raisinmuff1n

I know exactly what is causing this issue. I'll fix it in an update later today. Sorry for the trouble.

H
Helder @helder

Amazing stuff right here! One of the best, most versatile mods around.

mat49a2
mat49a2 @mat49a2

Can you block the passage through the gate pillar?
Dropbox.com

RaisinMuff1n
RaisinMuff1n @raisinmuff1n

I think I know a way to fix that

mat49a2
mat49a2 @mat49a2

Can you make a low pillar for a low wall? Practically just add knots to the pedestal.
Dropbox.com

RaisinMuff1n
RaisinMuff1n @raisinmuff1n

Sorry that my reply is a bit late but it will be in the update planned for today.

mat49a2
mat49a2 @mat49a2

Can you do the following items:
1) Iron fence - 1/2 and 1/4
2) Stone brick - 1/2 light and dark
Sometimes they are needed to replenish empty spaces
Dropbox.com tytułu.jpg?dl=0

RaisinMuff1n
RaisinMuff1n @raisinmuff1n

Yeah, the iron fence should be an easy fix. There is already a 1/2 size brick wall.

mat49a2
mat49a2 @mat49a2

Didn't you accidentally make the blockade zone on the round pillar too large?
See
Dropbox.com
if I build that pillar that's grey, I'll block the way to the market. It took me almost two hours to analyze why this is happening :) I thought that maybe the trees are not removed properly at the construction site, and when it turned out that this is not it, then the construction of one element each and checking if the road is ok. It's good that I'm patient :)
Now I've checked one more thing - if I put a square pillar instead of this round pillar (the grey one), I'll block the road too..

Translated with www.DeepL.com/Translator (free version)

RaisinMuff1n
RaisinMuff1n @raisinmuff1n

Yes, I made the building area a little bigger for the pillars, I guess it's too big now. I decreased the size a little and it seems to work a little better. Thank you for all the feedback it really does help!

mat49a2
mat49a2 @mat49a2

This is my proposal - the only mod that definitely removes grass is Fantasy Decorations - Campfire. It would be useful in Stone Brick, because now after about 30 minutes of playing, roads and squares look like this
Dropbox.com
Think about it in a future update.
I'm currently using Campfire to remove grass from wells and fountains, among other things :)
Steamuserimages-a.akamaihd.net
I build Campfire in the middle and the effect as in the attached link.

RaisinMuff1n
RaisinMuff1n @raisinmuff1n

From my testing, it seems that only the dirt circle stays. I've found a way to make it work with the square tiles.

mat49a2
mat49a2 @mat49a2

Dropbox.com
You just went down in history as "The man who found the muddy roads and left them paved". That's a brilliant idea! Thank you for the golden lilies. The pavilion - can it add a knot to the roof? One could give a lighthouse or lilies.
I guess Satan himself had his fingers in the update - all crosses fell down - both from fences and from pillars and gates. Lilies are in place :)

Translated with www.DeepL.com/Translator (free version)

RaisinMuff1n
RaisinMuff1n @raisinmuff1n

Thank you, I'm glad your liking everything. Yes I can add extra nodes to the pavilion, that's no problem at all. When you say all the crosses fell down, you mean they're laying on their side?

mat49a2
mat49a2 @mat49a2

Exactly as you can see on the screenshot Dropbox.com
And a request - can you add any nice pillar on which you would put a lighthouse (lighthouses look great :) ) I mean something like that to put a lighthouse next to a tavern or a manor house. It only takes a knot at the top, because it would be a separate decoration, outside the fence.
As usual, I hope that the translator will translate what I wrote so that you can understand it :)

Translated with www.DeepL.com/Translator (free version)

RaisinMuff1n
RaisinMuff1n @raisinmuff1n

Yes the translation is a little off. You want something like a pedestal or a shorter pillar?

mat49a2
mat49a2 @mat49a2

I think that shortening the pillar by 1/3 will be ok. Possibly some nice pedestal :)
Now it looks like this
Dropbox.com

RaisinMuff1n
RaisinMuff1n @raisinmuff1n

That's a great idea, it'll be a part of the next update. Already got some more things planned.

mat49a2
mat49a2 @mat49a2

Just please - check for updates before inserting. The current part removal system is starting to make me nervous. Maybe it's good for a church, for example. But already in your mod and vjraymon, where the number of elements is often over 100, find the element you want to remove… :(
Keep this in mind - please. :)