Foundation

Storage for Foundation

Released (updated ago). Ranked 25 of 373 with 31,856 (44 today) downloads

Published by Batyushki (mod ID: 1151980)

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Mods by Batyushki

This mod includes various granaries and warehouses, from four storage slots to sixteen for the largest. The usual granary and warehouse are still available.

All granaries and warehouses now take only two workers, as many of my new models are smaller buildings where four workers would not make sense.

If the building requires it, don't forget to place at least one door (Barn, Sheds, and Tithe Barn).

Granaries:

  • Root cellar (4 slots)
  • Corn crib (4 slots)
  • Barn (8 slots)

Warehouses:

  • Shed (two different models, 4 slots)
  • Storehouse (8 slots)

Combined Granary and Warehouse:

  • Tithe Barn (16 slots)

Other:

  • Placeable blocks so that you can add a granary or warehouse to any other building (try to make sure at least a corner is showing so that you can still click on the workplace)


Releases

FilenameSizeVersionAddedOptions
storage_1.0.3.zip888.37kb1.0.3

storage_1.0.2.zip889.09kb1.0.2

storage_1.0.1.zip888.52kb1.0.1

storage_1.0.0.zip888.51kb1.0.0

27 comments

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M
Megadori @megadori

Thanks for making this!
I've seen in the mod files that you have experimented with assigning different socket capacities to the individual building parts, but left it out in the end. I assume it didn't work as intended, or was this a choice? And I also assume it isn't possible to change the number of sockets in a storage?

MH
mh1652976755 @mh1652976755

When I download the module in the game and complete it, I am prompted that this module cannot be loaded. Tried several times, all wrong. The system reminds me to check the log, but I don't know where the log is.

Vegitarian
Vegitarian @vegitarian

Workers can't build the storage. Builders won't pick up woods to build the storage...

Batyushki
Batyushki @batyushki

Hi @Vegitarian, check for blocked paths or red zones.

Vegitarian
Vegitarian @vegitarian

I just started a new village and it worked! Thank you for great mod!

N
Nightghaunt @nightghaunt

Man, I really like this mod but changing the number of workers to two really sucks. Any way you can give us some way to choose which quantity we want, 2 or 4 workers? Maybe give us two different storage versions to pick from?

Batyushki
Batyushki @batyushki

Nightghaunt You can easily edit this in the mod file, just look in Documents/Polymorph Games/Foundation/mods, mod number is 1151980, in the file storage.lua change the number of workers:

mod:overrideAsset({
Id = "BUILDING_FUNCTION_WAREHOUSE",
WorkerCapacity = 2,
SocketCapacity = 100,
})

mod:overrideAsset({
Id = "BUILDING_FUNCTION_GRANARY",
WorkerCapacity = 2,
SocketCapacity = 100,
})

N
Nightghaunt @nightghaunt

Cool, I'll do that. But it would still be nice to have the option though. Otherwise every time you update the mod we'll have to remember to go back and edit the file again.

KJ
Kraven_Juelle @kraven-juelle

my first time using mods with Foundation and I had to get this one! one issue I am having and not sure if it is intended. Are traders supposed to be able to access these? I keep getting pop ups saying the trader cannot reach storage

Batyushki
Batyushki @batyushki

Kraven_Juelle I haven't seen that but I can see why. I don't use the traders extensively (I'm using Realistic Trading mod) so I probably haven't tested it thoroughly to know whether traders can access the storage or not. I'll put it on my list of things to investigate. As a workaround you can use the standard warehouse and granary for any resource that you want to trade.

Tazmanyak
Tazmanyak @tazmanyak

Hello Batyushki , thank you for this mod :)
I want to ask if it can be possible to add removal of the negative desirability from the vanilla warehouse please?

G
foundation_Gromiart @foundation-gromiart

I think with the latest version of the game this mod causes a performance problem when changing workers form a job to jobless

Hrochnick
Hrochnick @hrochnick

I'm having the same or similar issue. Transporters randomly assign and unassign themselves. Also happens to standard granary. I deactivated the mod and it still continues, might have to start again (luckily this is all in a new save).

BB
BalBeska @balbeska

Привет!
Очень крутой мод, спасибо что наполняешь нашу любимую игру контентом.
Хочу задать вопрос, как ты смотришь на идею, чтобы добавить еще какую-нибудь модель для амбара, которая бы вписывалась в городской интерьер, так как почти все модели больше подходят для сельской местности.

Batyushki
Batyushki @batyushki

Может я попробую сделать такие, когда будет времья. Спасибо за идею!

DA
daepa @daepa

This is a really cool mod that I didn't even think about! I'm still seeing 4 transporter jobs per building in my Storage building though. I put Storage right before Balancing for Realism in your modlist load order.

DA
daepa @daepa

If it helps, I did build the vanilla granary before building a Storage building because I wasn't sure if the initial quest to stock your resources could be completed with a Storage building.

GT
Gilles-Therron @gilles-therron

The new storage doesn't resolve the quest. I've built the root cellar, but had to build a granary to finish the quest.

DA
daepa @daepa

Can confirm, the same happened with me for both the Granary and Warehouse quests. Not sure if those initial quests are able to be edited, but I'm pretty sure they can since I think the old version of the Security mod added the Security need to the immigration quest.

Batyushki
Batyushki @batyushki

Hi daepa, if you loaded balancing after then you will get 4 workers and 200 storage per slot. That sounds right.

DA
daepa @daepa

Oh I see, my bad, didn't realize that balancing also overrides the worker slots too. Makes sense to balance for the 200 storage. Great mod, really enjoying the different kinds of storage buildings and especially the storehouse, it goes great with the Trading Post building!