Foundation

Vanioville for Foundation

Released (updated ago). Ranked 12 of 246 with 6,536 (68 today) downloads

Published by Arthas_X (mod ID: 740359)

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Adds to the game manually placeable houses. The houses are completely functional. If the serf/citizen's desirability requirements are met they will inhabit them. As well, added a small decorations monument (Backyard Decorations) and a fountain which can serve as a well. The models added by the recent updates are not available in the Housing menu but they are part of Residential Area Monument. On the one hand I find it easier to choose a model by seeing all together in the monument view and on the other hand it prevents convolution of the Housing menu.

Last, the thatched houses are included as random options in the vanilla housing system.


Know Issues: The tax collector will not visit the custom houses. So far the moding API does not allow custom buildings to be added without erasing the default configuration. I prefer to keep the default configuration in that case.


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Releases

FilenameSizeVersionAddedOptions
vanioville-1.2.1.zip2.9mb1.2.1

vanioville-1.1.0.zip2.51mb1.1.0

vanioville-1.0.1.zip1.94mb1.0.1

vanioville.zip1.92mb1.0.0

27 comments

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mat49a2
mat49a2 @marek-tarnacki

Hello, I have a problem with the houses in this mod - the tax collectors are not collecting taxes from your houses. Checked - where houses have been built in the "classic" way, i.e. after designating a residential zone, they are collected. And from houses built with the mod, not anymore. Can you correct this?

firesofhades
firesofhades @firesofhades

We (other modders and the CM, ash. not Arthas_X) have been talking about this in the discord. Figured I'd just post here what we found. The "monument houses" need to be added to the TaxableBuildingList of the BUILDING_FUNCTION_TAX_OFFICE, which kind of makes sense and is simple enough, however, at the moment there seems to be an issue with appending that list (meaning it is not possible to add new buildings without removing the vanilla houses). I don't think it's a difficult fix for the devs, so it might become possible with next patch/update.

---edit
I can help you out if you don't use "normal houses" at all and only use the monument houses. I have a mod I used to test this which will make the monument houses taxable, but the normal houses untaxable. Basically the invers of what you are experiencing now. If that would help you just send me a DM and I'll get it to you.

EC
ElCatone @elcatone

Great houses!! Appreciate your work! Would love to see you craft more! Thanks!

SH
sharmas @sharmas

Hey, I have a problem. I am trying to start a new game with this mod, but I get an error saying that "this mod could not be loaded. Check the log files for more information." Can you please tell me where I am going wrong? I have already installed the mod.

Arthas_X
Arthas_X @arthas1587141616

Can you check what the error is into foundation.log? If it is a real problem it may conflict with some other mods or you just need to reinstall it.

SH
sharmas @sharmas

Oh thanks. Seems like I had to get updated with my version for it to works. Thanks for the heads up. I loved the mod. Thanks a lot

mat49a2
mat49a2 @marek-tarnacki

Hello, I have a problem, I started the game with your mod and even though I have placed houses, in the immigration menu I have a message that there are no habitable zones. I selected the zone to build houses and still the same message. Can you please check this? If I add the mod to a game where I already have houses everything is ok, the problem is only if I start a new game with the mod installed

Translated with www.DeepL.com/Translator (free version)

Arthas_X
Arthas_X @arthas1587141616

Did you open the residential zone before placing the houses?

MA
manux @manux

Very nice houses!
Would be awesome if you could make those spawn randomly in residential areas instead of the default ones. A bit like House Addition V4.

Arthas_X
Arthas_X @arthas1587141616

I've done that but I am not 100% sure if it is a good idea :). That's why it is not published yet.

Kravix
Kravix @kravix

If you build a bunch of houses via Residential Area, are they gonna upgrade in density? can't find any house with density 2 when placed in the mentioned way... just bad luck? Arthas_X

Arthas_X
Arthas_X @arthas1587141616

No, they will not update. Did you notice if the original houses update?

Kravix
Kravix @kravix

I might be wrong, but original houses are not having density of 8? or it might be an other mod, since I checked it for a while.

But Im pretty sure I saw a house with capacity of 8 people.

Oh... you mean single house not from Residential option, I believe yes... it changed exactly into the same but with Density 2 (8 people) but as I said, It may be my mistake.

Arthas_X
Arthas_X @arthas1587141616

This means it upgraded :). It changes into ... the same model but with capacity 8.

alankirkham
alankirkham @alankirkham

I can't find the Residential Area monument

Arthas_X
Arthas_X @arthas1587141616

I don't have such a problem. It is in the monument's menu. Did you try to reinstall the mod?

NJ
NapalmJabb1616155380 @napalmjabb1616155380

Wow, these houses look amazing, must try them in game asap to leave a meaningful comment.

D
Dave le chilleur @dave-le-chilleur

Awesome, this mode mean no more "why dont you build a house at the perfect spot i left for you". Thanks for your devotion to this game!!!

vjraymon
vjraymon @vjraymon

The house level always displays 1, aven with houses for citizens. Do you know why ?

Arthas_X
Arthas_X @arthas1587141616

Yeah, if it upgrades it will display 2 and then it will accommodate 8 people. However, this is not working right now or at least I cannot make it work again :) .