As someone who grows a lot of my own food, I wanted more diversity to the early game food sources than just berries. This mod adds poultry farms which produce poultry (meat), eggs and dung. The poultry and eggs can be sold at market, and the dung is collected at a Dung Heap and then distributed to vegetable gardens as compost. A woven fence is added as a new Wall which can be used to decorate your farms.
The poultry farm includes chicken yards, geese and a goose pen, and dovecotes for raising pigeons. Geese give twice as much meat as chickens, and chickens give twice as many eggs as geese.
Vegetable farms have two variants: fixed-field, and free-form field. Both types have the visual option of growing Beets, Cabbage, Broccoli, or Beans (which are all sold as the Vegetable resource).
Free-Form Field: The free-form fields are like wheat farms, and require you to draw the planting area. The free-form field requires a Vegetable Farm building and a lean-to shed where compost and water are brought for production. You must build the lean-to onto the main building, otherwise the farm will not produce vegetables. Set the vegetable you want to grow and then make sure to add workers to both building parts.
Fixed Fields (fenced and unfenced): Fixed fields work like any workplace growing food using Compost and Water as inputs. Fields come either with a pre-built fence surrounding each field, or without fences so that you can add your own woven fence which I've included. You can add many fields as a single farm.
The dung heap must be placed as two different parts, one is the heap which collects dung, and another is a set of baskets where villagers pick up the compost for their vegetable gardens.
Vegetable and poultry carts can be built in front of the farms to sell goods directly to villagers. These carts do not require a granary to stock the item, they will stock directly from the farm. Granaries will still pick up farm products too.
This mod works best when loaded with Balancing for Realism, to make the prices more realistic relative to one another. You can also use the Trading with Farms mod which allows trading farm goods early in the game.
As with any economy selling multiple types of food, I recommend you build separate markets for each food source. Having multiple food stalls in the same market building instance means villagers will only buy the 2nd type after the 1st type is depleted, and so on. If you build the stalls as separate market buildings, you will avoid this problem. Otherwise your 2nd and 3rd food sources may not sell very often.
Compatible with vjraymon's Pastry V4 mod.
Thanks to der_seBi for localisation to German, and GalahadC for French.