Foundation

Village Additions for Foundation

Released . Ranked 1 of 230 with 39,508 (227 today) downloads

Created by lachie07 (mod ID: 567)

village_mod2.1.PNG

Currently for game version 1.5.11.0203.

Currently in Alpha phase. All textures are subject to change, as well as models. If you have any feedback, please either tag me in a post in the #modding_general area on Discord, or dm me privately: Skkkitzo#3692

Welcome to the Village Additions mod! I hope to bring about a variety of new and interesting buildings and features to the game, as the current variety is slightly lacking (we still love you devs). In future updates I will introduce greater chain productions, including beef, pork, furniture, and more! If you have any questions or feedback, give us a shout on Discord.

Installation:

As with every other mod, you have 2 options. You can either download and install manually or the easier route of installing via the in-game interface. I recommend using the in-game interface, as this is less hassle.

Automatic Install (recommended):

  1. Load up Foundation.
  2. Click the "Mods" menu.
  3. Click the "Browse Mods" tab to the right.
  4. Find my mod using the search function (make sure to spell it right).
  5. Click "Install".
  6. If creating a new game using my mod, you must click the dropdown bar at the bottom of the "New Game" menu. Select "Village Additions Mod". Select "Add". Then you can press "Start Game"
  7. If loading an existing savegame that hasn't used this mod before, click on your savegame but DO NOT click Load. Click "Edit Mods". Select "Village Additions Mod" from the dropdown bar, click Add. Now you may load up your game.

Manual Install:

  1. Download latest version of Village Additions mod
  2. Extract .ZIP file and copy extracted folder to Steam -> steamapps -> common -> Foundation -> mods.
  3. Inside your mods folder, you should create a new folder for every mod you install. Inside these folders should be the files. It is vitally important that you get the structure right, otherwise the game will not recognise your mod installation.
  4. If creating a new game using my mod, you must click the dropdown bar at the bottom of the "New Game" menu. Select "Village Additions Mod". Select "Add". Then you can press "Start Game"
  5. If loading an existing savegame that hasn't used this mod before, click on your savegame but DO NOT click Load. Click "Edit Mods". Select "Village Additions Mod" from the dropdown bar, click Add. Now you may load up your game.

Changelog:

Version 1.1.1:

  • Potion Shop now requires Herbs instead of Gold
  • Cattle Farm now has 2 job slots
  • Slaughter House renamed to Butchery
  • Butchery now has 2 job slots
  • Beef buying price increased to 12 Gold from 4

Releases

FilenameUploaderSizeVersionAddedOptions
villagfeadditions.zipvjraymon732.84kb2.0.4

village_additions_mod.9.zipvjraymon732.83kb2.0.3

village_additions_mod.8.zipvjraymon730.04kb2.0.2

village_additions_mod.7.zipvjraymon730.05kb2.0.1

village_additions_mod.6.zipvjraymon730.03kb2.0.0

village_additions_mod.5.zipvjraymon729.87kb1.1.4

village_additions_mod.4.zipvjraymon729.87kb1.1.3

village_additions_mod.3.zipvjraymon729.83kb1.1.2

village_additions_mod.2.ziplachie07713.34kb1.1.1

village_additions_mod.1.ziplachie07713.34kb1.1.0

village_additions_mod.ziplachie07645.92kb1.0.0

35 comments

Join the community or sign in with your gaming account to join the conversation:

K
Krutchenburg @krutchenburg

Any plans to integrate your production mods and etc with the estate manager? Kinda throws me off to have all of these production sites available off the bat.

vjraymon
vjraymon @vjraymon

No plans to do that:
1) It's easier for me to test
2) One current reproach to the game is taht it is mono sequential. With these mods you can have several choices.

RO
roach213 @roach213

Ciaho I have a problem, I produce salt I have unlocked the sales trade but the merchant never shows up

vjraymon
vjraymon @vjraymon

See the mod "Salt Production" please

GamerSteve
GamerSteve @gamersteve

I assume this still good with the 1.5.10.0131 update from Friday?

vjraymon
vjraymon @vjraymon

I didn't check yet

vjraymon
vjraymon @vjraymon

But inded, you can try. Please, let me know if it works for you.

ShaneJin
ShaneJin @shanejin

Hi, this is a great mod! However, I notice that my villagers do not consume beef (no one buys beef in the market). Please help :)

vjraymon
vjraymon @vjraymon

Ona given market, the villager will buy in order: first stall 1, then 2nd, and third only if the 2 before are empty

zroc
zroc @zroc

Nicely done guys. Love the butchery and beef!

vjraymon
vjraymon @vjraymon

Thank you for your feedback !

mat49a2
mat49a2 @mat49a2

It's okay. Thank you.

mat49a2
mat49a2 @mat49a2

After the update, it is not possible to install and update the mod.

vjraymon
vjraymon @vjraymon

Fixed. Could you retry please ?

mat49a2
mat49a2 @mat49a2

Can you improve the "Village Center" element?
After the game is loaded, the field is cleared.
Dropbox.com
But after a dozen or so minutes of playing it looks like this.
Dropbox.com

vjraymon
vjraymon @vjraymon

Is it solved by the last upload ?

vjraymon
vjraymon @vjraymon

I have seen nothing abnormal in the code of lachie07. It might be a game change.

vjraymon
vjraymon @vjraymon

I think I find a possible error. I am going to try it as soon as possible.

PE
pearsonksenich @pearsonksenich

I updated the mod from in-game menu, but when i try to start a game, I get a start game error. It says this mod and the Late Game Trader mod failed to load.

vjraymon
vjraymon @vjraymon

This mod has not been updated to the game version 1.4.8.1011 yet. About the Late Game Trader, you should ask on the comments of this mod (I think it's the same cause).

PE
pearsonksenich @pearsonksenich

Thanks, I will wait then. I'm busy with a TW:TK campaign now anyway.

vjraymon
vjraymon @vjraymon

Done. Could you try please ?

PE
pearsonksenich @pearsonksenich

It's working. Thanks again.